''' Write blender python script that generates humanoid stick figure ''' import bpy # create a new mesh mesh = bpy.data.meshes.new("Stick Figure") # define the vertices of the mesh verts = [(0,0,0), (0,1,0), (0,2,0), (1,2,0), (1,3,0), (0,3,0), (-1,3,0), (-1,2,0), (0,2,0), (0,1,0), (0,2,0), (0,2,1), (0,2,-1)] # create edges between the vertices edges = [(0,1), (1,2), (2,3), (3,4), (4,5), (5,6), (6,7), (7,8), (8,9), (9,10), (2,11), (11,12), (11,13)] # create a new object and link the mesh data to it obj = bpy.data.objects.new("Stick Figure", mesh) bpy.context.scene.collection.objects.link(obj) # set the mesh vertices and edges mesh.from_pydata(verts, edges, []) # update the mesh with the new data mesh.update()